I felt a hamster ball would be the perfect vehicle for our space hero Hammy.
Hammy the hamster, the hero of the game.
Concepts of the ball with Hammy for scale. The original intent was to be able to see him climb into the ball via cutscenes.
environment designs, its basically a maze but I wanted to hide this as much as possible given the constraints of mobile.
Floating islands became a way to limit having to render a large environment.
Some early tile designs
The beetle boss. The original intent was to have 'boss battles to provide a challenge before progressing in the game.
Additional story and gameplay ideas. These haven't made it into the game
The AI core which becomes damaged and sets Hammy off on his adventure.
Some early explorations of the story which would be told via animated 'cards' Here the core is hit by a 'zootonium' shower.
Another boss concept
Some of the final tile pieces from the game, some of these have not made it in due to time and budget.
UX flow for the game UI
3d concept render of what we hoped the final game might look like
Another 3d concept render