TMNT

TEENAGE MUTANT NINJA TURTLES

Environment design and execution 

Teenage Mutant Ninja Turtles (2014)


I worked at two seperate studios for the 2014 action adventure movie. At Tippett studios, I worked on a sewer shot. this was a fun quick little environment based on a rough layout by another artist. Its seen just for a few seconds as the Turtles slide through the scene on their way to their subterranean dojo.

At Atomic Fiction I was put in charge of creating a complex 3d set and environment extension for the bad guys mansion which had been shot on location at the edge of a lake in Canada. My job was to replace the lake with a forest and roads, extend existing trees and add some buildings to the real mansion to match the sets. I developed a render pipeline for the shots using Vray and Speedtree a software AF had not used before this project. I modeled buildings and props, dressed in rocks and trees and developed some layered shaders for the snow. Large masks provided hand painted road details, pathways and melted areas around rocks and trees in the snow for a fully realized 3d environment. FInally I added in the Speedtree assets of wintery trees with some custom work to add shape variety. For some of the close up shots I painted particle snow on select assets to provide more realism. The large numbers of trees (hundreds of millions of polygons) fine details of the branches and motion blur necessitated high sampling settings in Vray which sent our renders times through the roof - in some cases taking 12 hours per frame.

The production team at ILM was really happy with the final composites and I was really pleased with the way the shots looked on the big screen, kudos to the compositing team at Atomic Fiction for making them look so believable.

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